Realistic ballistics and cannon performance of the period. Every cannonball is tracked in the air and after it hits the target. One shot can hit the stern, damage the rudder, then hit the cannon carriage, injure crew, ricochet from the floor and hit the opposite side. Listing and wind affects the shooting distance and will require change of tactics. Weapons: All major types of naval artillery are implemented: from long guns to carronades, and mortars of course limited by the ship role and its hull. Fort and land batteries provide support during port battles. You can also turn your ship into a brander by using special fittings. Naval action has probably the best representation of the age of sail combat mechanics. Yard angles, ship angle to wind, cargo, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of the age of sail sailing are possible.
Combat and gunnery
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Retention analysis. Survive and shoot at others while keeping your own tank alive! Note that if you own a private server, Buffed bosses.