By clicking the checkbox, you agree to this policy in its entirety and to the processing of your data. The protection of the personal data of all Persons registered on the website is of paramount importance to Playkey. For that protection to be ensured, we provide you with the following information with due regard to the General Data Protection Regulation. The Regulation being a legal act adopted by the European Union and effective from May 25, , covers a broad range of issues and states its aim as being to provide people with more efficient control over their data. Playkey will respect the rights of all Persons registered on the website under the applicable data-protection laws that Playkey complies with in its activities. This policy is an official document of Playkey that grants Users the right to use the Service.
What is the decentralized platform?
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Our servers provide space for your cloud PC
Cloud gaming , sometimes called gaming on demand or gaming-as-a-service , is a type of online gaming that runs video games on remote servers and streams them directly to a user's device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game runs locally on a user's video game console, personal computer, or mobile device. Cloud gaming platforms operate in a similar manner to remote desktops and video on demand services;  games are stored and executed remotely on a provider's dedicated hardware, and streamed as video to a player's device via client software. The client software handles the player's inputs, which are sent back to the server and executed in-game. This approach provides several disadvantages, notably forcing the user to consistently maintain a high-speed internet connection to an external organization. This built-in barrier to entry not only locks out users who wish to play video games in areas without this internet connection, but also precludes the player from owning their personal copy of the software, and permanently locks the user into a rental agreement, tying the purchase of the game to the solvency of the streaming provider if the company goes out of business, the game ceases to exist. It is also inherently wasteful [ clarification needed ] , and has insurmountable lag built-in to the distribution model, forcing users to make connections to potentially geographically-distant servers for the sole purpose of sending command inputs and retrieving video and audio streams that are viewed once and then immediately discarded. Advocates of this system argue that this increased set of restrictions makes the game accessible without the need to download and install it locally, and on a wider range of devices including mobile devices such as smartphones and tablets , digital media players , or a proprietary thin client -like device  due to lower hardware requirements over running the game locally. Cloud gaming requires significant infrastructure for the services to work as intended, including data centers and server farms for running the games, and high-bandwidth internet connections with low latency for delivering the streams to users.
A Hat in Time. A Plague Tale: Innocence. A Story About My Uncle.